gunslinger build outward

When you do Burst Volley > Penetrating Rounds > Trickshot, you can treat it as if the gap just doesnt appear; if that makes more sense. How to change Vs appearance in Cyberpunk 2077, How to change your Outfit in Cyberpunk 2077: Wardrobe Feature Guide, All Locations from Edgerunners in Cyberpunk 2077, How to start The Forgotten Saga in AC Valhalla and go to Niflheim. (Yes, I know Arsenal also offers the armor debuff, but that spec is in such bad shape, I dont consider it to be fully functional at the moment). This build offers slightly a few hundred less sustained DPS compared to the High Energy Efficiency build, but its a lot more flexible. In this video I showcase my Paladin Build featuring the unique sword called Brand. The dedicated guide contains tips for all roles in both PvE and PvP. Sharpshooter specifically also has 1 discipline passive that affects Hunker Down: Stay LowIncreases the duration of Hunker Down by 3 seconds. AoE damage is considered fluff if the adds do not need to die immediately or if you are otherwise shirking your main responsibilities to deal more damage than necessary to adds. You can either use Burst Volley on cooldown whenever you have enough time to do a full Penetrating Rounds grouping, which generally means you wont get the full benefit of the cooldown reduction, though you may get an additional use out of Burst Volley over the course of the fight; or you can save Burst Volley until right after you finish the Penetrating Rounds grouping to use that grouping twice in a row. (Tech/Internal/Periodic/Single-Target/Instant)Vital Shot also helps to diversify the damage output of Sharpshooter which would otherwise be entirely direct weapon damage (besides the very occasional Bombing Run). This build is designed to do AoE damage and will not be viable for sustained DPS checks. It gives you 100% defense/resist chance for the duration of the roll, meaning youre completely immune to taking damage during your roll, provided that its damage that is mitigable, so it wont work against things like 0 damage kills and typeless damage. What happens if I dont have time to finish a cast before moving? (Ranged/Energy/Direct/AoE/Channeled)This is your spammable AoE. Honestly, I wouldnt specifically cater to Sharpshooters needs at all. You can use a non-rotational ability as soon as you finish channeling Penetrating Rounds even before using that accompanying Trickshot since you have a 5s window to use Trickshot. Thankfully, we dont have to bother with carrying around a second set of relics anymore because all endgame content is being balanced for level 80. The formula for determining how much damage an AoE ability does per GCD such that it can be compared to single-target abilities is: (Damage Dealt/Number of GCDs) x Number of Enemies. A lot of the time things are immune to being knocked back and when they arent immune, its better that theyre all grouped up to be killed as fast as possible. Unlike most other DoTs, it does not appear that youll get more ticks of Vital Shot if you apply it during a period of increased alacrity like youd get during Burst Volley. Its important to get as much damage as possible while all of your damage boosts are available to maximize their impact. Bag of Tricks works great as your emergency panic button, but if youre out of DCDs and about to take a hit that youd rather have a DCD for, do not hesitate to activate this ability. Only Iron Scraps and mana. This inconsistent behavior can cause problems in raiding, which is why you should just remove the Take Cover ability from your bar entirely. Using any damaging ability is better than just standing there not doing anything. Some of the important items you need are . Please be careful to not activate Smugglers Luck again until you consume the previous stack. It used to be Sharpshooters most damaging ability, but thanks to the Agitating Energies tactical and Penetrating Blast ability tree choices, it has some competition when it comes to sustained DPS. Use it when the entire raid is taking a lot of damage or may wipe because one of the tanks just died and now the boss is running around whacking random people. Ready for AnythingUpon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. While it may not be immediately obvious, the entire spec is set up around doing this. Activating Smugglers Luck twice in a row will just refresh the duration of the buff. The increased crit chance from Relic of Devastating Vengeance proc synergizes with the Lucky Thoughts ability tree buff to make it more consistent and enable you to benefit from all the passives that increase critical damage dealt . This is important because Charged Burst is far too expensive to use as often as we want to use it without this passive. If Im not activating an ability right now, why not? Using both Quickdraw and its Trickshot will cause you to delay Penetrating Rounds and Aimed Shot, though since those abilities have such long cooldowns, it takes a little while for you to delay them long enough for it to result in you missing out on an extra use of each of them and you arent actually losing DPS until this happens. Gunslinger doesn't require positional damage as all the Shotgun skills have In a Tight Spot to remove the need to Back Attack and Rifle skills don't have positional requirements as well. Here are all your options: Since we dont have access to moddable gear, well be completely dependent on augments to balance out the stats BioWare gives us. You can still use non-rotational abilities that are on the GCD even before its time for the Charged Burst grouping, though its less ideal since the gap will get moved for the next cycle to before Penetrating Rounds instead. Build Essentials: Sharp Shot Energy Barrels Ballistic Redistribution Efficient Ammo Locked and Loaded Legendary Improved Targeting Legendary Refraction Point Tactical Item. This means that the cover bar isnt really useful anymore, so feel free to turn it off in the settings (User Interface > General > uncheck Enable Cover Bar). The cutoff is 9 uses of Quickdraw, which takes a little over 90 seconds, so if the boss has enough health to where youre using more than 9 Quickdraws, then you should skip using the Trickshot procced by Quickdraw and just use Quickdraw exclusively in the gap slot until there are 90 seconds left since Trickshot + a Vital Shot tick is less than the damage dealt by Aimed Shot or Penetrating Rounds. It also has a full list of all currently available Legendary Implants for all classes. There are three different combat modes for three different weapons. This ability will get different amounts of usage depending on which build youre using, though in general, you want to use it when you find yourself around 45-50% Energy. Finish up with a Blood Bullet, and if they're somehow still alive they'll be heavily debuffed and ready to take 6x damage from your Opportunist Stab. It is highly unlikely that a fight will last long enough where this delay will be enough to where it will result in missing out on a use of the Adrenal. It's not shown here but if you want to continue role-playing as the Night King, the final skill of the Shaman tree lets you raise the dead. Gunslinger Meta Pvp Deathmatch SP: 340 2. All offensive cooldowns (OCDs) should be used as frequently as possible under the conditions stated here and should only be delayed if they need to be saved for a DPS check or burst window, but dont start delaying them until you see that you have to. Surrender is used at this point because the tanks AoE Taunt will likely be wearing off soon, so this is when you will cause your threat drop to reduce your threat by the greatest amount. They are intended to be changed on the fly and having a clearer idea of what all of them do will help you to recognize situations where individual choices will be useful in-game. This field is for validation purposes and should be left unchanged. With a bit of optimization the Gunslinger is easy to play and produces a reliable stream of damage against nearly any enemy. Tripod 2. Vital Shot is the only ability that isnt covered by the debuffs Sharpshooter provides for itself. The increased duration of Hunker Down results in slightly higher uptime, but the animation still ends after 20 seconds even though the buff sticks around for the correct duration. This passive is a bit buggy. Utility points are gone! Personally, I wait to activate Burst Volley until after Ive used Trickshot. This ability applies a root, which is an ability that stops you from moving, but does not stop you from activating abilities directly, it also breaks on damage after 2 seconds. To get the full benefit, youd use Illegal Mods anytime on a tank or another role thats using a DCD that increases their defense chance, like Deflection for Assassins, Saber Ward for Warriors, or Chaff Flare for Mercenaries. The more notable distinction is that youll have to use Cool Head if you dont use Trickshot. The only reason I can see is that its a debuff that gets used by all 3 specs. You can also utilize this higher DR so you dont have to move out of certain circles when other classes would. When you create a new Charged Burstr or Gunslinger, the ability that gets placed on your bar is called Take Cover. Dex: Dexterity is everything to the Gunslinger. Str: Dump. For Sharpshooter, the unique effect is that it has 2 charges. This advanced class passive is responsible for giving Gunslingers their 35m range on damaging abilities and 30m range on CC, as well as giving them one of their DPS debuffs (the individual specs only provide 1 debuff as opposed to 2). While it seems pretty identical to Sorcerer / Sage Phase Walk on the surface, there are several key differences: Luckily, the ability is still off the GCD, even though it has a castbar, so you can still use it while the GCD is active for another ability. Some DPS is better than zero DPS. The goal is for the initial 25 Energy to get you back up to the maximum Energy regeneration rate and supply you with enough Energy for your next GCD so you dont fall back into the lower regeneration rate bracket. Remember to take Efficient Ammo if you plan to do AoE. If youre taking Bombing Run, you can cast it in AoE situations if at least 2 enemies will get hit by at least one tick and at least one enemy gets hit by every single tick. Unfortunately, this experience doesnt translate as well to group content where Sharpshooter is not in a great spot. Dont bother using this ability if the enemies will die before Bombing Run really does anything. Be careful not to activate Smugglers Luck when you already have the buff since activating Smugglers Luck will just refresh the buff rather than give a second stack. Also assuming i did somehow magically cheat a chimera pistol onto my ps4, im not sure this would make the build any more successful. So you can expect damage of many thousands at the end of the game This ability now has a unique effect and name in each discipline. Cannon Pistol + Shatter Bullet inflicts Pain and Confusion in a single shot, perfectly setting up your Opportunist Stab for absurd damage. Much like Burst Volley, the gap will not appear when Bombing Run is used. The true advantage of this build is its Energy efficiency, which enables you to not have to worry about using Cool Head at all as well as be able to spam Sweeping Gunfire to your hearts content, making it a great option for fights with a light amount of AoE. Marked targets take 5% more damage from Ranged weapon attacks. No level 80 mods or moddable gear will be available with the launch of 7.0. It does not matter if you use it on cooldown or only immediately after a Penetrating Rounds grouping. This ability can also be used in the gap slot for some rotational AoE, though make sure at least one target gets hit by the entire thing. One final thing to note, you do not need bullets for this setup. You can use whichever feels more comfortable to you. Gunslinger - Chaos Dungeon/Cube Build . This is your hard stun, meaning it does not break on damage. Whenever theres downtime, make sure to check if its still applied and if it isnt, make sure you reapply it before your next Trickshot. In addition, you can still teleport while stunned, so even if the button is grayed out, it will still work. Make sure that all DCDs are on cooldown before activating Bag of Tricks. If everyones health is getting low or theres a heal check in the current phase, do not hesitate to use your Medpac if you can take full benefit of the health provided or need to be above a certain health level to survive an imminent mechanic. You gear for the 10% defense/resist chance they have and then if there is some additional effect that messes with accuracy, like the clouds of dust you encounter during the Foreman Crusher fight in KP, its generally much stronger, so 30% wouldnt do enough. Death . This will probably result in higher max parses, but theyll be less consistent. This build makes use of the Time To Hunt Engraving, although there are Raid builds for BOTH Class Engravings. It is essential that it is channeled on cooldown. I take Ballistic Redistribution because I prefer to never have to worry about Energy, but you probably wont need it very often outside of longer fights. This is why theres always so much emphasis on the AoE RDT buffs and part of why Gunslingers should generally have very low DTPS. Each discipline has 8 choices where they pick 1 of 3 options. SWTORNew WorldElden RingThe WitcherCyberpunk 2077All Games. Gunslingers are renowned for their extremely high ASPD and HIT using Guns. Its good to have 1 emergency panic button too, but everything else should be used to prevent your health from getting low in the first place. Its great for burst DPS checks are tight enough and frequent enough to where you need 2 charges of Smugglers Luck for each one and cant get that with the normal cooldown. In case you were curious, the accuracy increase helps Gunslingers do better against some classes in PvP since accuracy over 100% reduces your opponents defense chance, though its still not a perfect counter. Thanks to the Agitating Energies tactical, this ability accounts for a gigantic proportion of your total damage output. It's considered to be one of the hardest classes to play, due to having to shuffle around your weapons, but it is also one of the most rewarding when played correctly. Unless theres a mechanic that prevents you from dealing damage or forces you to stop DPSing, you should not stop DPSing. In addition, many extremely situational abilities were pruned entirely. It would be kind of neat if they put more effort into having this work though since Gunslingers arent the only class that have something like this. Please note that the autocrit Aimed Shot wont be enough to defeat Strongs and Elites (Silvers and Golds) from full health, so you will have to rely on Penetrating Rounds, likely with Agitating Energies, or AoE to get them low enough to where you can end them with Aimed Shot if you want the cooldown to be reset. The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed. Int: Dump. There is usually already a gap for a single extra ability every cycle, so its rather easy to insert Quickdraw into your rotation when sub-30, and above 30%, youve been using Charged Burst in this spot. Battle rezzes in general are now healer-only, but there is no longer a global 5 min lockout on those abilities, so its treated just like any other ability, albeit with a much longer cooldown. How can I do as much damage as possible in each GCD (global cooldown, 1.5s duration before you can activate another ability) given the constraints of the fight? Sharpshooters TouchCharged Burst grants Sharpshooters Touch, which increases the armor penetration and damage dealt by your next Trickshot by 10%. Outward offers four factions to join, one of which you must join to complete the story. Usually, the raid lead will tell you when they want it or a tank will ask for it, but if you see someone getting hit by a bunch of enemies, chuck this at them. The 3 abilities are almost always the same for each discipline. (Ranged/Energy/Direct/Single-Target/Instant)This ability is only usable on targets that have less than 30% of their max health, but it still hits pretty hard, much harder than Charged Burst or Trickshot. When Below the Belt is used, you get a proc that enables Quickdraw to be used against any target regardless of remaining health and makes that use of Quickdraw deal 15% more damage. Burst Volley also finishes the cooldown on Penetrating Rounds when it is activated and there are two ways you can utilize this. Smugglers Luck grants a buff that makes your next Aimed Shot an autocrit. 3 choices which are just old Utility effects. It really doesnt matter when exactly Burst Volley gets used in relation to Trickshot and the next Penetrating Rounds, though it will probably help your sanity if you keep things consistent. Gunslinger is a Gunner advanced class, focusing on it's unique class mechanic of having three different weapons: Shotgun, Pistols, and Rifle. As a bonus, it never breaks, removing the issue of how much durability dagger skills eat through. With the Reset Engagement ability tree buff, Surrender becomes a very strong movement speed boost. Their sustained DPS is very low and their burst DPS is okay, but nothing to write home about. Thanks to their non-stop Aimed Shot autocrits, youll truly feel like a Gunslinger as you pick off every single enemy from afar with a single shot. Hideout isnt always useful as a movement ability, but its incredible when you can use it. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. It would also work as an alternative to stunning one of the Chained Manifestations on Styrak NiM. Remember to pre-cast even if you dont have the Charged Aim proc from Charged Burst. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. This is not a personal defensive cooldown. The 3 seconds of Hunker Down after using Hightail It synergizes really well with the Heads Up ability tree buff. Gunslinger - 3v3 Deathmatch Build. To be clear, Operative / Scoundrel DPS is by no means required and is not the only Combat Style that provides the DPS debuffs used by Sharpshooter, they are just the most efficient and allow greater flexibility in terms of what the other group members can bring. This build offers roughly the same amount of sustained DPS compared to the Burst and Versatility Build Ill be talking about next, but that DPS increase for this build is derived from cooldown reductions and Energy efficiency, so it is incredibly dependent on high uptime. You wont get the full damage of your DoTs but you also wont have to spend a GCD to apply them when the boss is vulnerable, so you will end up dealing more damage. The reason for this is that you dont have to change the way you gear in order to benefit from the effect. This build can kill groups of trash quicker in solo content, but you miss out on feeling like a Gunslinger. Since this build uses Relentless Shots, the gap in your rotation is completely eliminated. Stay DownDealing damage with Aimed Shot to a target with less than 30% health grants Stay Down, increasing the damage of your next Quickdraw by 20%. (Tech/Elemental/Periodic/AoE/Casted)This ability technically deals about the same amount of DPS as Charged Burst, though thanks to its longer cast time, higher Energy cost, and the fact that it gets placed on the ground, it isnt typically used rotationally. If you really want to be a clicker, I highly recommend you at least keybind this ability or you will have trouble with some of the shorter casts that need to be interrupted. This gives you an extra GCD on your Adrenal which can help in tight checks. Unless theres very significant downtime, this will only need to be built up at the start of the fight and then youll have it. SWTOR 7.0 Sharpshooter Gunslinger PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! Character Builds/All - Official Outward Wiki 3,274 navigation Outward Gamepedia in: Pages with broken file links Character Builds/All < Character Builds Edit Builds are listed automatically. Sharpshooters rotation is basically to just cycle through 3 main groupings of abilities, all of which include a single use of Trickshot, and then theres a single GCD gap before Aimed Shot tends to come off cooldown. Even with the inconsistent uptime, you can easily wind up taking less damage than other classes since you can control when your mitigation is active to take less damage against big hits. Only a tiny portion of the other specs total damage output is considered Ranged damage. Outward Wiki. Gunslinger PvP Skill Build Lost Ark lets players customise characters by levelling up skills and giving them special attributes via "tripods", functioning like a talent system. Thankfully, there is another ability called Crouch, which just always deploys your portable cover shield wherever you are currently standing. Even if the attack looks like a single-target attack, theres a good chance that its still considered AoE damage. The best time to use Hideout is when you know of a specific location that you are certain you will want to return to at some point later in the fight that will be generally safe to return to. Here are the Legendary Items you should use as a Sharpshooter Gunslinger. Neither effect works in MM raids or PvP, so if you do either of those activities, youll need to tweak your gear to reach the desired threshold, which I find to be super tedious. The other seems to be related to PvP balance, but there isnt a clear pattern beyond the choice, forcing players to decide which of 3 capabilities they want to keep. In addition, it can also be used while moving if youre taking Hot Pursuit. There are two main builds stat wise - dex/agi and dex/vit/int. Youll probably need a lot more accuracy and alacrity augments to reach the associated stat thresholds. Tell them to call out if and when they want it and be ready to activate it. The best time to activate this is right before you cast the Aimed Shot before Burst Volley that will be followed by Penetrating Rounds x2 thanks to Burst Volley so your Illegal Mods rotation will look like: The accuracy increase is not applicable in PvE because bosses dont have additional defense chance like that. If you do constantly have to rebuild it because the fight has a lot of downtime, you will have slightly less DPS overall. Be sure to read my Practical Guide to Firearms for general guidance on selecting and using firearms. Im not sure why this is. The earpiece is the only piece of gear that you really get to pick your tertiary stats for. If you come across something you believe I havent considered, like a build, rotation, or opener, that performs equal to or better than what I recommend, please tell me about it in the comment. The key to being a great DPS is to always be DPSing. This post will cover the best Gunslinger build in Cyberpunk 2077. Its pretty easy to tell what is and isnt fluff, dont be greedy and dont hurt your groups chances of beating the boss. Contents 1 Submit Your Build 2 Build Categories Can I finish this cast before I need to move? I am recommending the Advanced Kyrprax Proficient Stim, Advanced Kyrprax Medpac, and Advanced Kyrprax Attack Adrenal. If you played in the last expansion, hold onto whatever you have, though it is unlikely that youll be able to salvage all of them. This cooldown is unique to Sharpshooter Gunslingers. It has a relatively steep learning curve through its three weapon cycle but in return, rewards with a high-value party utility and high personal damage. This Energy regeneration is essential to you being able to do your rotation. These are the builds that I recommend for different types of content and situations. There isnt much of a discernable DPS difference between the two approaches and if youd rather not have to worry about this sort of thing at all, its okay to just never use Trickshot if its procced by Quickdraw. Ranged DPS in general tend to have longer cooldowns on their interrupts, than Melee, so if theres something specific that needs repeated interrupting, a Melee DPS or tank will be assigned to it, though this doesnt mean you cant interrupt things as well. High Energy Efficiency build, but theyll be less consistent comfortable to you,. 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